

It wouldn’t be much of a challenge if all your captors cowered from you, though, so Carrion chucks a couple of irritating enemies at you to stop your mindless fun. You are The Thing and these are your playthings. How you tackle most enemies is up to you, whether you want to come screeching in, tendrils flailing and heads a-falling, or stalk humans from the shadows, picking them off one at a time and making guttural noises to unnerve them. They all work towards making you feel like malevolent meat that’s borderline unstoppable, which can feel worryingly empowering. The game does a great job of doling these out to you over time, the Carrion Beast slithering into radioactive vats and emerging with a strange new power on a fairly regular basis. Before the credits roll, you will be able to take over the bodies of soldiers, harden your exterior against explosives, and send out a hail of spiked tendrils to eviscerate everything in your way. The Carrion Beast starts off as a little meatball that can use its tendrils to snatch up humans with more powers unlocking along the way, helping you to combat the increasingly beleaguered and desperate forces the shadowy organisation you’re facing throws at you. No monster is complete without at least a few powers, of course. You will likely relish stalking from the shadows the more horrifying a beast you become. There might be a slight pang of guilt early on as you ragdoll scientists around and chuck their legs at their mates, but that subsides pretty quickly.

While games like Dead By Daylight have you playing as the bad guy, few have you causing as much chaos as Carrion - and even fewer are this fun. The Carrion Beast isn’t your average video game protagonist, that’s for sure. Playing as a red mass of death that grows even more grotesque following every bite of hapless human, your job is to help it escape, one torn limb and shrieking scientist at a time.
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Mathias Oertel of 4Players gave the game 75/100, praising the "distinctive art design", "co-op mode" and "well-balanced upgrade system", but saying that it lacks "substance".I don’t think I’ll ever be able to look at mince in the same way ever again after chomping my way through Carrion, the reverse horror game developed by Phobia Game Studio and published by Devolver Digital. He criticized a "lack of levels" and "some presentational hiccups". Joseph Walsh of Nintendo Life gave the game a score of 7/10, saying that the game is "incredibly addictive", with "new mechanics that help breathe life into one of gaming's oldest genres".

ĭaan Koopman of Nintendo World Report gave the game an 8/10, saying that the game is "worth playing" but criticizing the amount of visual effects as overdone and saying that the assault stages were too difficult.

Ultratron received mixed reviews, with the game possessing an aggregate score of 73/100 on Metacritic for the Wii U version, and 74/100 for the Xbox One version. The player is the last remaining battle droid, humanoid robots created to defend the human race, and must avenge them by stopping the killer robot army in their stead. The game takes place in a post-apocalyptic future where humans have gone extinct due to killer robots. As there are four robotic bosses in the game, there are forty levels in total. Every fifth level is an assault level, where the enemies become significantly more aggressive, and every tenth level is a boss. The player can upgrade their robot between levels, including buying smart bombs, pet helpers, and increased firepower. The ultimate goal is to destroy all enemies and complete the level, while collecting upgrades as well as pieces of fruit to increase the player's score. The player can also use special weapons known as smart bombs to destroy all enemies on screen. The player controls a robot that moves using the left analog stick of the controller, and can aim and shoot its gun with the right stick. However, the screen still does not scroll vertically or horizontally, and remains static.
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Ultratron is heavily inspired by Robotron 2084, but rather than 8-directional movement, the game gives the player free pixel movement to anywhere on the screen.
